Unreal Engine 5.8
Real-time bidirectional connection to Unreal Engine 5.8 via built-in MCP server (port 8000+), engine-validated Python toolset, multi-instance support, and free open-source C++ UDbvGaussianSplatComponent.
Unreal Engine 5.8 Native v0.2.3 · Open Source MIT
Connect the AI of your choice —local models via Ollama, cloud frontier APIs, or developer subscription agents like Claude Code— directly to your open editor. Prepare your project safely with diff previews, execute engine-validated Python with mandatory permission cards, generate photorealistic worlds with World Labs Marble, and undo any turn in a single click.
Available for Windows 10/11 (64-bit), macOS (Universal binary for Apple Silicon & Intel), and Linux (.deb, .rpm, .AppImage) · 100% Open Source · Zero Telemetry · Keys stored in OS Keychain.
🔗 Connected Ecosystem · Native Compatibility
DBV Unreal AI serves as a native bridge between your Unreal Engine project and leading spatial world generation and 3D AI platforms.
Real-time bidirectional connection to Unreal Engine 5.8 via built-in MCP server (port 8000+), engine-validated Python toolset, multi-instance support, and free open-source C++ UDbvGaussianSplatComponent.
Photorealistic persistent world generation from text prompts or 360° panoramas. One-click download and import of Gaussian Splats (.spz) and physics collider meshes (.glb) straight into your level.
Fast 3D model generation from text prompts or reference images, intelligent polygon budgeting, automated character rigging, and dynamic animation clip binding ready for Unreal Engine.
Game developers and technical artists do not need opaque black boxes or hyperbolic claims. They need reliable tools that respect level hierarchies, run fast, and safeguard project integrity.
DBV Unreal AI interfaces directly with Unreal Engine 5.8’s experimental Model Context Protocol (MCP) server through a dedicated Python and C++ toolset. Before executing any code, Python scripts are statically validated against the running engine’s API. If an action alters the level, you inspect the exact code beforehand. And if anything doesn't match your vision, the «Undo this turn» button rolls back all transactions in one atomic step.
🎬 Unreal Engine 5.8 Demo · Movie Render Queue
Experience the end-to-end fidelity: a photorealistic world generated and imported into Unreal Engine with DBV Unreal AI, rendered at 1080p using Movie Render Queue with native lighting and post-processing.
A disciplined workflow engineered to ensure maximum predictability and project safety.
The app automatically detects running Unreal Engine editors across adjacent ports (8000, 8001…). The connection pill lets you seamlessly switch between online projects with identity verification.
If your project lacks MCP plugins or the DBV toolset, the readiness checker displays an exact diff of every INI file before touching anything, creates backups, and allows byte-exact reversion.
The AI inspects the scene freely, but any modification prompts an approval card showing the complete Python code. Code is checked against your engine version's live API before asking for permission.
Generate complete environments with World Labs Marble (.spz Gaussian Splats + .glb collision meshes) or models/animations with Tripo. "Send to Unreal" places them directly in your level.
Click any screenshot to inspect it in full high resolution. Built with Tauri v2 and clean Vanilla JS without bloated layers.
Scene assembled with terrain and 30+ generated 3D actors placed at exact coordinates and rotations (medieval market stalls, barn, pirates, hay bales).
Natural dialogue queries local library, determines the exact water surface waterline, and positions both ships with accurate yaw rotation and scaling.
Catalog of full 3D worlds: stormy ocean, desert dunes, tropical islands, alien expanses with Gaussian Splats (.spz) and physical colliders (.glb).
One-click direct actions: «Send to Unreal», «Rig character...», «Animate...», and immediate 3D studio preview.
Three.js modal: inspect physics collision meshes and bounding volumes before deploying the asset to the Unreal Engine project.
Asset generation with transparent credit balance, smart low-poly triangle budgeting, multi-variant sampling, and texture quality presets.
Item-by-item verification of UE 5.8.4, active MCP server, Epic core plugins, and DBV toolset readiness with one-click preparation.
Roadmap goals and execution tasks synchronized with persistent project memory, verified directly inside the running Unreal editor.
Zero gimmicks. Built with uncompromising performance and security standards.
Generate photorealistic environments (models marble-1.1 and draft). Automatically downloads .spz Gaussian Splats and .glb physical collider meshes.
Native DBVUnrealAICpp module with UDbvGaussianSplatComponent: parses .spz/.ply, camera-facing anisotropic billboards, and GPU depth sorting without commercial paywalls.
Clean rollback of all modifications in a turn executed via Slate post-tick callback to bypass active transaction locks safely.
Manage multiple Unreal Engine editors running on adjacent ports (8000, 8001…). Verifies project identity prior to dispatching commands.
The Three.js viewer binds Tripo animation clips to any character rig in your library in real time, showcasing skinned meshes with full textures.
Atomic memory.md and task.md files saved alongside your .uproject. The AI proposes saving architectural decisions automatically.
The unreal_capture_viewport tool equips vision models with optimized editor viewport captures featuring metric grids and labeled actors.
Run dbv-unreal-ai --mcp to expose all Unreal tools to external agents like Claude Code, Cursor, or Gemini CLI over stdio.
No forced subscriptions or hidden telemetry. The AI copilot adapts to your workflow.
Connect to Ollama, LM Studio, or any local OpenAI-compatible endpoint. Not a single byte leaves your computer. Fully functional with zero internet connection.
Use your own API keys for Anthropic (Claude 3.5 Sonnet), OpenAI (GPT-4o), or Google (Gemini 2.5/3). API keys are stored securely inside the OS credential store, never in plaintext files.
Connect developer agents you already have installed (Claude Code, Codex, Copilot, or Gemini CLI with paid access) using Agent Client Protocol (ACP), sharing project context safely.
Pre-compiled desktop binaries ready to run. No Rust or Node.js toolchains required.
Available on Microsoft Store (free, signed, and with automatic updates) or via standalone installer.
DBV.Unreal.AI_0.2.3_x64-setup.exeDBV.Unreal.AI_0.2.3_x64_en-US.msiUniversal binary supporting both Apple Silicon (M1/M2/M3/M4) and Intel architectures.
DBV.Unreal.AI_0.2.3_universal.dmgDBV.Unreal.AI_universal.app.tar.gzPre-packaged binaries for major Linux distributions and a standalone portable package.
.deb.rpm.AppImage